getSmoothStepPath()
The getSmoothStepPath
util returns everything you need to render a stepped path
between two nodes. The borderRadius
property can be used to choose how rounded
the corners of those steps are.
import { Position, getSmoothStepPath } from '@xyflow/svelte';
const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
console.log(path); //=> "M0 20L20 20L 70,20Q 75,20 75,25L 75,95Q ..."
console.log(labelX, labelY); //=> 75, 60
console.log(offsetX, offsetY); //=> 75, 40
Signature
Name | Type | Default |
---|---|---|
#Params |
|
|
# sourceX | number |
|
# sourceY | number |
|
# sourcePosition | Position |
|
# targetX | number |
|
# targetY | number |
|
# targetPosition? | Position |
|
# borderRadius? | number |
|
# centerX? | number |
|
# centerY? | number |
|
# offset? | number |
|
#Returns |
|
|
# [0] | string The path to use in an SVG <path> element. |
|
# [1] | number The x position you can use to render a label for this edge. |
|
# [2] | number The y position you can use to render a label for this edge. |
|
# [3] | number The absolute difference between the source x position and
the x position of the middle of this path. |
|
# [4] | number The absolute difference between the source y position and
the y position of the middle of this path. |
|
Notes
- This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.
- You can set the
borderRadius
property to0
to get a step edge path.